Computer Graphics Notes
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Mathematical Preliminaries
Coordinate Systems
World and Image Space Coordinates
Vector Spaces
Linear Spaces
Normed Linear Spaces
Inner-Product Spaces
Affine-Spaces
Barycentric Coordinates
Convex Combinations
Planes
Frames
Transformations
The Viewing Pipeline
The Camera Transformation
Quaternions
Clipping
Scan Conversion
Z-Buffer Algorithm
Shading, Illumination
Shading
Polynomials
Bernstein Polynomials
Curves
Chaikin's Curve
Subdivision Curves
Bezier Curves
Surfaces
Bezier Patches
Subdivision Surfaces
Catmull-Rom Splines
Deformations
Free-Form Deformations
Mathematical Preliminaries
Coordinate Systems
World and Image Space Coordinates
Vector Spaces
Linear Spaces
Normed Linear Spaces
Inner-Product Spaces
Affine-Spaces
Barycentric Coordinates
Convex Combinations
Planes
Frames
Transformations
The Viewing Pipeline
The Camera Transformation
Quaternions
Clipping
Scan Conversion
Z-Buffer Algorithm
Shading, Illumination
Shading
Polynomials
Bernstein Polynomials
Curves
Chaikin's Curve
Subdivision Curves
Bezier Curves
Surfaces
Bezier Patches
Subdivision Surfaces
Catmull-Rom Splines
Deformations
Free-Form Deformations